jsketch/jquery.sketchable.memento.js

241 lines
6.8 KiB
JavaScript

/*!
* Memento plugin for jQuery Sketchable | v2.0 | Luis A. Leiva | MIT license
*/
/* eslint-env browser */
;(function($) {
// Custom namespace ID, for private data bindind.
var namespace = 'sketchable';
/**
* This class implements the <a href="https://en.wikipedia.org/wiki/Memento_pattern">Memento pattern</a>
* and is part of the {@link $.fn.sketchable.plugins.memento} plugin.
* @class
* @version 2.0
* @example
* var sketcher = $('canvas').sketchable();
* // This is internally done by the plugin, plus some checks:
* new MementoCanvas(sketcher);
*/
function MementoCanvas($instance) {
// Begin private stuff.
var stack = [];
var stpos = -1;
var self = this;
/**
* @private
*/
function prev() {
if (stpos > 0) {
stpos--;
var snapshot = new Image();
snapshot.src = stack[stpos].image;
snapshot.onload = function() {
restore(this);
};
}
};
/**
* @private
*/
function next() {
if (stpos < stack.length - 1) {
stpos++;
var snapshot = new Image();
snapshot.src = stack[stpos].image;
snapshot.onload = function() {
restore(this);
};
}
};
/**
* Snashot restorer.
* @param {String} snapshot Base64 image.
* @private
*/
function restore(snapshot) {
// Manipulate canvas via jQuery sketchable API.
// This way, we don't lose default drawing settings et al.
$instance.sketchable('handler', function(elem, data){
//data.sketch.clear().drawImage(snapshot.src);
// Note: jSketch.drawImage after clear creates some flickering,
// so use the native HTMLCanvasElement.drawImage method instead.
data.sketch.clear();
data.sketch.graphics.drawImage(snapshot, 0,0);
});
};
/**
* Key event manager.
* - Undo: "Ctrl + Z"
* - Redo: "Ctrl + Y" or "Ctrl + Shift + Z"
* @param {Object} e DOM event.
* @private
* @todo Decouple shortcut definition, perhaps via jquery.hotkeys plugin.
*/
function keyManager(e) {
if (e.ctrlKey) {
switch (e.which) {
case 26: // Z
if (e.shiftKey) self.redo();
else self.undo();
break;
case 25: // Y
self.redo();
break;
default:
break;
}
}
};
/**
* Goes back to the last saved state, if available.
* @return {MementoCanvas} Class instance.
*/
this.undo = function() {
prev();
$instance.sketchable('handler', function(elem, data) {
if (stack[stpos])
data.strokes = stack[stpos].strokes.slice();
});
return this;
};
/**
* Goes forward to the last saved state, if available.
* @return {MementoCanvas} Class instance.
*/
this.redo = function() {
next();
$instance.sketchable('handler', function(elem, data) {
if (stack[stpos])
data.strokes = stack[stpos].strokes.slice();
});
return this;
};
/**
* Resets stack.
* @return {MementoCanvas} Class instance.
*/
this.reset = function() {
stack = [];
stpos = -1;
return this;
};
/**
* Save current state.
* @return {MementoCanvas} Class instance.
*/
this.save = function() {
stpos++;
if (stpos < stack.length) stack.length = stpos;
$instance.sketchable('handler', function(elem, data) {
stack.push({ image: elem[0].toDataURL(), strokes: data.strokes.slice() });
});
return this;
};
/**
* Init instance. Currently just (re)attach key event listeners.
* @return {MementoCanvas} Class instance.
*/
this.init = function() {
$(document).off('keypress', keyManager);
$(document).on('keypress', keyManager);
return this;
};
/**
* Destroy instance: reset state and remove key event listeners.
* @return {MementoCanvas} Class instance.
*/
this.destroy = function() {
$(document).off('keypress', keyManager);
return this.reset();
};
};
/**
* Memento plugin constructor for jQuery Sketchable instances.
* @param {Object} $instance - A jQuery Sketchable instance.
* @memberof $.fn.sketchable.plugins
*/
$.fn.sketchable.plugins.memento = function($instance) {
var config = $instance.sketchable('config');
var callbacks = {
clear: function(elem, data) {
data.memento.reset();
},
mouseup: function(elem, data, evt) {
data.memento.save();
},
destroy: function(elem, data) {
data.memento.destroy();
}
};
// A helper function to override user-defined event listeners.
function override(ev) {
// Flag event override so that it doesn't get fired more than once.
if (config.options.$$bound) return;
config.options.$$bound = true;
if (config.options.events && typeof config.options.events[ev] === 'function') {
// User has defined this event, so wrap it.
var fn = config.options.events[ev];
config.options.events[ev] = function() {
// Exec original function first, then exec our callback.
fn.apply($instance, arguments);
callbacks[ev].apply($instance, arguments);
}
} else {
// User has not defined this event, so attach our callback.
config.options.events[ev] = callbacks[ev];
}
};
// Note: the init event is used to create sketchable instances,
// therefore it should NOT be overriden.
var events = 'mouseup clear destroy'.split(' ');
for (var i = 0; i < events.length; i++) {
override(events[i]);
}
// Expose public API: all sketchable instances will have these methods.
$.extend($.fn.sketchable.api, {
/**
* Goes back to the previous CANVAS state, if available.
* @memberof $.fn.sketchable
* @example $('canvas').sketchable('undo');
*/
undo: function() {
var elem = $(this), data = elem.data(namespace);
data.memento.undo();
},
/**
* Goes forward to the previous CANVAS state, if available.
* @memberof $.fn.sketchable
* @example $('canvas').sketchable('redo');
*/
redo: function() {
var elem = $(this), data = elem.data(namespace);
data.memento.redo();
},
/**
* Save a snapshot of the current CANVAS status.
* @memberof $.fn.sketchable
* @example $('canvas').sketchable('save');
*/
save: function() {
var elem = $(this), data = elem.data(namespace);
data.memento.save();
},
});
// Initialize plugin here.
config.memento = new MementoCanvas($instance);
config.memento.init().save();
};
})(jQuery);