#ifndef PROMPTS_H // Include guard to prevent multiple inclusions #define PROMPTS_H // Prompts for different tasks static const char* ShortPrompt() { return "What is the capital of Spain?"; } static const char* FactualityPrompt() { return "How does an inkjet printer work?"; } static const char* CreativePrompt() { return "Tell me a story about a magical bunny and their TRS-80."; } static const char* CodingPrompt() { return "Write a python program to generate a fibonacci sequence."; } // The input prompts, each named by its token length. static const char* Prompt32() { return "Once upon a time, there existed a little girl who liked to have " "adventures. She wanted to go to places and"; } static const char* Prompt64() { return "It is done, and submitted. You can play 'Survival of the Tastiest' " "on Android, and on the web. Playing on the web works, but you have " "to simulate multiple touch for table moving and that can be a bit " "confusing. There is a lot "; } static const char* Prompt128() { return "It's done, and submitted. You can play 'Survival of the Tastiest' on " "Android, and on the web. Playing on the web works, but you have to " "simulate multiple touch for table moving and that can be a bit " "confusing. There is a lot I'd like to talk about. I will go through" " every topic, insted of making the typical what went right/wrong list" ". Concept Working over the theme was probably one of the hardest " "tasks which I had to face. Originally, I had an idea of what kind of " "game I wanted to develop, gamep"; } static const char* Prompt256() { return "It is done, and submitted. You can play 'Survival of the Tastiest' on" " Android, and on the web. Playing on the web works, but you have to " "simulate multiple touch for table moving and that can be a bit " "confusing. There is a lot I'd like to talk about. I will go through " "every topic, insted of making the typical what went right/wrong list." " Concept Working over the theme was probably one of the hardest tasks" " which I had to face. Originally, I had an idea of what kind of game " "I wanted to develop, gameplay wise - something with a lot of " "enemies/actors, simple graphics, maybe set in space, controlled from " "a top-down view. I was confident that I could fit any theme around " "it. In the end, the problem with a theme like 'Evolution' in a game " "is that evolution is unassisted. It happens through several seemingly" " random mutations over time, with the most apt permutation surviving." " This genetic car simulator is, in my opinion, a great example of " "actual evolution of a species facing a challenge. But is it a game? " "In a game, you need to control something to reach an objective. This " "could be a character, a "; } static const char* Prompt512() { return "It is done, and submitted. You can play 'Survival of the Tastiest'" " on Android, and on the web. Playing on the web works, but you have to" " simulate multiple touch for table moving and that can be a bit" " confusing. There is a lot I'd like to talk about. I will go through" " every topic, instead of making the typical what went right/wrong list." " Concept Working over the theme was probably one of the hardest tasks" " which I had to face. Originally, I had an idea of what kind of game I" " wanted to develop, gameplay wise - something with a lot of" " enemies/actors, simple graphics, maybe set in space, controlled from" " a top-down view. I was confident that I could fit any theme around" " it. In the end, the problem with a theme like 'Evolution' in a game" " is that evolution is unassisted. It happens through several seemingly" " random mutations over time, with the most apt permutation surviving." " This genetic car simulator is, in my opinion, a great example of" " actual evolution of a species facing a challenge. But is it a game?" " In a game, you need to control something to reach an objective. That" " control goes against what evolution is supposed to be like. If you" " allow the user to pick how to evolve something, it's not evolution" " anymore - it's the equivalent of intelligent design, the fable" " invented by creationists to combat the idea of evolution. Being" " agnostic and a Pastafarian, that's not something that rubbed me the" " right way. Hence, my biggest dillema when deciding what to create was" " not with what I wanted to create, but with what I did not. I didn't" " want to create an 'intelligent design' simulator and wrongly call it" " evolution. This is a problem, of course, every other contestant also" " had to face. And judging by the entries submitted, not many managed" " to work around it. I'd say the only real solution was through the use" " of artificial selection, somehow. So far, I have not seen any entry" " using this at its core gameplay. Alas, this is just a fun competition" " and after a while I decided not to be as strict with the game idea," " and allowed myself to pick whatever I thought would work out. My" " initial idea was to create something where humanity tried to evolve" " to a next level but had some kind of foe trying to stop them from" " doing so. I kind of had this image of human souls flying in space" " towards "; } static const char* GetPrompt(int length) { switch (length) { case 32: return Prompt32(); case 64: return Prompt64(); case 128: return Prompt128(); case 256: return Prompt256(); case 512: return Prompt512(); default: return ShortPrompt(); } } #endif